Mind Games

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Virtualbookworm.com, Aug 15, 2005 - Fiction - 292 pages

Conditioned to enhance an inborn ability to acutely perceive another's emotional state, Klavik, security director of a massive world ruled by the sole monarchy in neohuman interstellar society, investigates the ruler's assassination while on holiday in parsecs-distant Eden, a terraformed pleasure world operated by a distant syndicate peopled by alien exotics. A pair of royal companions force themselves upon Klavik during his sojourn in Eden, where his empathic perception “sixth sense” enables him to fasten on a nervous official as a prime suspect to interrogate, but is frustrated because his energies must be channeled toward protecting his illustrious companions. Eden's planetary director, Shatterhand, ushers the threesome into a “hall of mirrors” where nothing is as it seems. After feints and ploys designed to distract or frighten he and his charges away, Klavik senses “nibblings” at the limbic fringes of his mind, and intuits the the presence of an alien telepath. Sly mental assaults persist until his charges are taken hostage, and the ultimate confrontation erupts in a rapacious battle of wills.


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Contents

Section 1
10
Section 2
15
Section 3
20
Section 4
30
Section 5
35
Section 6
57
Section 7
64
Section 8
87
Section 9
93
Section 10
115
Section 11
142
Section 12
151
Section 13
161
Section 14
170
Section 15
178
Section 16
193

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Page 2 - Knowledge and Wisdom, far from being one, Have ofttimes no connection. Knowledge dwells In heads replete with thoughts of other men ; Wisdom in minds attentive to their own.

About the author (2005)

  Born at an early age of mixed parents, and man and a woman, the author’s early childhood was a disaster; his imaginary playmate would have nothing to do with him, though he himself thought the kid was great. Since then it’s been all downhill.

   Seriously, a former aerospace engineer, he spect several decades designing flight systems hardware at Lockheed Missiles & Space Company, where a career high was five years spent on a recently declassified project codenamed AZORIAN that successfully and ultra-secretly retrieved a Soviet era naval submarine from the deep Pacific north of Hawaii.

   MIND GAMES is one of ten novels published by Virtualbookworm.com Inc., eight in the vein of speculative fiction, one a historical novel, and the last a humorous satire of the aerospace industry.

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